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Midnight is a lightweight narrative & tactical tabletop RPG about a party of hunters who investigate and slay beasts known as midnight terrors in a gothic horror fantasy setting. It is designed for 1-3 sessions of play, which can each be their own self-contained one-shot, or connect narratively.

Play is broken up into two distinct phases: the investigation, and the confrontation. The former is more free-form narrative play, as the hunters try to gain a deeper understanding of the monster and prepare for their fight. The latter is that fight, in which play switches to grid-based tactical combat.

The GM and players together decide when this switch between phases happens; this structure ensures that a one-shot can always feature both aspects of gameplay without running over time. The players choose what abilities they are bringing into the fight based on the information they gain during their investigation, which informs their strategy.

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Midnight.pdf 561 kB

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